
Create a file "stage1a_noplat3d", where "stage1a" is the number of the stage, to prevent the player or enemy to reach a platform at different level when falling down.Ģ83. Sormaker: Added behaviour of 3D platforms.

Both pngs can be used at the same time, use the alpha channel (000) on custom_screen.png for transparency.Ģ82. Create "custom_scroll.png" in the main folder to replace the original scroll. Create "custom_screen.png" in the main folder to replace some graphics on a fixed screen (320x240 for 4:3 and 416x240 for 16:9). Sormaker: Added custom select player screen. Shiva Sor3 improvement on his 2 star blitz attack, it should connect a bit better now.Ģ81. Enemies are a bit more precise when walking close to or surrounded by walls.Ģ80. Bug-fix: AI walking circles will not work properly on Hardest and Mania difficulties.Ģ79.
Streets of rage remake mods mod#
Create a file called "no_pstart" on main mod folder. Sormaker: "Press Start Button" text removal from title screen. If teamwork is enabled and evade set to "ignore thrown weapons" or "ignore harmful events" they will have a more relaxed walking AI.Ģ77. From 1 to 9, provides different ranges to the timing of attacks. Added enemy aggressiveness to the AI Editor. The game will load the missing palettes from the original directory.Ģ76. If you want to replace Abadede palette 3, keep abadede.pal (reference) and abadede3.pal (palette). Create palettes/enemies folder and drop your files inside. Create a file called "enable_pal" on the main folder of your mod. Sormaker: Added support for custom enemy palettes. Picking up the ammo provides 1000 points (unarmed).Ģ75. Compatible in the main mode and Sormaker when infinite ammo is disabled. Ammo may drop a maximum of 3 times per scene. Enemies will drop ammo while the player is holding a gun and you defeat a few of them. Added ammo option for guns (Menu options are: yes, no, ammo). Removed fpg dot, loading times should be shorter.Ģ74. Bug-fix: Some enemies disappear when they are hit by the police car (Abadede when running).Ģ73.

Sormaker fix: Player entrance at the beginning of a stage can stop Jack idle stances, probably some other enemies.Ģ71. Thrown bikes have a smaller collision box now.Ģ70. Trucker now has a punch combo instead of an infinite jab.Ģ69. Bug-fix: When pressing 2 or more keys in the Color Editor (number input mode).Ģ68. Donovan Sor2/3 and Cody uppercut a bit less frequently.Ģ67. Abadede does less throws and defensive specials now.Ģ66. Barbon's throws are less frequent now.Ģ64. The AI editor can be purchased in the shop now.Ģ63. Added "Compatible Modes" option to the AI Editor (applies all the changes to Main game, Survival, and Sormaker).Ģ62.

Roll has been modified to 20 invincibility frames of 24 possible ones (previously 3).Ģ61. Added cutscene for Stage 6 Scene 6 (if you skip the bike path).Ģ60. Enemies can activate Bamboo garden traps now, the activation delays a bit for enemies.Ģ59. Enemy items such as swords now disappear after 4 falls (first time + 3 tries), sor3 weapon mode depends on the remaining energy.Ģ57.
